;
;   CIVILIZATION GAME DATA 8/6/98 : Mars Scenario Aug 2000
;   Copyright (c) 1999 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;
;
;   MARS - DERIVED FROM THE MICROPROSE MARS SCENARIO
;       AND MODIFIED / EXTENDED FOR ToT
;       By Kestrel18@bigpond.com
;
;       Version 1.11  27 Sept 2000
;
;       TODO
;       ----
;
;       Finalise Describe.txt entries
;
;       Add Advice.txt entries
;
;

;
;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127.
;   However, this does not mean that all numbers within this
;   range will work properly, for example, unit costs must
;   not exceed 17.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this (max 8)
3       ; Communism pays support for all units past this (max 8)
8       ; Fundamentalism pays support for all units past this (max 8)
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1   ; Value of each citizen to the Civilization Score.
20  ; Value of each wonder to the Civilization Score.
1   ; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success)
-10 ; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile.
1   ; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5   ; Value to the Civilization Score of each future tech researched.
0   ; Penalty assessed to Civilization Score each time player betrays another race.
0   ; Cost to Civilization Score (+ or -) for each unit destroyed.
00000101    ; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0    ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Adv. Electrolysis,    2,  2, Cor, War, 0, 4 ; AFl
Adv. Wind Power,      3,  0, Gue, Met, 1, 4 ; Alp - Doubles the literacy demographics. This is cumulative with the effects of Writing, University, and Literacy.
Air Purification,     1,  1, Whe, nil, 1, 1 ; Amp
Martian Timekeeping,  3,  2, nil, nil, 1, 3 ; Ast
Arean Geology,        2,  0, Gen, Tac, 2, 3 ; Ato - nil => Tac
Earthly Technology,   7,  0, nil, nil, 1, 0 ; Aut - Changes City pics to 6th row (EARTH) Increases population based pollution.
Artificial Blood,     3,  2, Cur, Env, 2, 3 ; Ban
Radar Seismology,     3, -1, SE,  San, 1, 4 ; Bri - Allows settlers units to construct roads in river squares.
Biaxial Nylon 6,      3, -2, U2,  nil, 2, 0 ; Bro
Ceramic Microtubes,   1,  0, CA,  AFl, 1, 4 ; Cer - Ceremonial Burial allows temples to make one additional person content.
Chemotropic Fungi,    2,  2, Mob, nil, 1, 1 ; Che
Climatic Modeling,    2,  1, Eng, MT,  2, 3 ; Chi - Changes the types of Barbarians produced
CO2 Carburetor,       2, -2, Amp, RR,  2, 0 ; CoL
Duricrete,            4,  1, War, Ato, 0, 4 ; CA - Airlift operations possible. Can build Fuel Depots.
Deuterium Fusion,     3, -1, E2,  AFl, 3, 4 ; Cmb
Technocracy,          5,  0, Pot, nil, 2, 2 ; Cmn - The discovery of Communism reduces the effect of Cathedrals by one. Cities produce more partisans.
Dynamite,             2, -2, Cur, nil, 1, 0 ; Cmp
Election Reform,      2,  2, Lab, Rep, 2, 2 ; Csc - Changes the types of Barbarians produced
E-G Repulsion,        7,  0, Rec, Inv, 1, 4 ; Cst - Construction allows settler units to build Fortresses.
Electrolysis,         2,  1, nil, nil, 0, 4 ; Cor
Element Synthesis,    3,  1, Min, nil, 1, 4 ; Cur
Pantisocracy,         5,  1, Csc, nil, 2, 2 ; Dem - Allows Courthouses to make one content citizen happy under Democracy.
Environment Controls, 3,  1, Iro, Met, 1, 1 ; Eco
Real Estate Law,      2, -1, The, nil, 1, 2 ; E1
Geothermal Power,     2,  1, Gen, Roc, 2, 4 ; E2 - an additional citizen in each city is made content by coliseums.
Greenhouse Warming,   1,  1, Eco, Ast, 1, 1 ; Eng - Met -> Eco
Hematite Processing,  1, -1, Mys, Bri, 1, 0 ; Env - Decreases population based pollution.
HO Firing Chamber,    3, -2, Nav, Mys, 0, 0 ; Esp - nil => Mys
Terraforming,         3,  1, Sea, Sup, 2, 1 ; Exp - Allows terrain transformation orders.
Hormesis,             2,  0, nil, nil, 0, 3 ; Feu
Hydrazine AB Engine,  4, -1, U1,  nil, 3, 0 ; Fli
Militarism,           3, -2, Esp, Gue, 0, 2 ; Fun - Allows the production of Fanatics.
Hydrogen Gelling,     2,  0, Mys, Cor, 0, 4 ; FP - Eliminates the threat of Nuclear Power Plant meltdown.
Hydrothermal Science, 3,  0, Gue, The, 1, 3 ; Gen
Alloying,             3, -2, Env, Esp, 1, 4 ; Gue - nil => Esp - Allows the production of Partisans. Captured cities produce partisan defenders.
Advanced AI,          1, -2, Tra, Rob, 3, 0 ; Gun - Sells all barracks when discovered. Increases Barracks maintenance cost by 1. Changes the types of Barbarians produced
McElroy Pyrolysis,    2, -1, AFl, nil, 1, 4 ; Hor
Radioprotective Drug, 2,  1, Feu, Cur, 1, 3 ; Ind - Changes City pics to 5th row. Increases population based pollution.
Meson Catalysis,      3, -1, Cmb, NF,  3, 4 ; Inv - Changes City pics to 7th row. Free advances can no longer be gained from goody huts.
Microbial Biosensors, 2,  1, SFl, Mob, 1, 3 ; Iro - Changes the types of Barbarians produced
Labor Law,            2,  1, Tac, nil, 2, 2 ; Lab
Buffer Gas Medium,    2,  0, Amp, Cur, 1, 1 ; Las
Optical Glass,        3, -1, Ref, Env, 2, 2 ; Ldr - Changes the types of Barbarians produced
Orbital Construction, 3,  0, Inv, Mat, 3, 4 ; Lit - Doubles literacy demographics.
Paramagnetic LOX Box, 2, -1, Cer, nil, 1, 4 ; Too
Permafrost Brick,     2,  0, Cmp, nil, 1, 4 ; Mag - Increases annual income demographics.
Portable Medical Kit, 1,  1, nil, nil, 0, 3 ; Map - Allows civilizations to exchange maps.
Primitive Plants,     1,  1, Mob, Plu, 1, 1 ; Mas
Millipressure Sail,   4,  0, Bro, Met, 2, 0 ; MP - nil => Met - Increases population based pollution.
Astrogeophysics,      1,  2, MT,  Gen, 2, 3 ; Mat
Biomonitoring,        1,  0, Map, San, 0, 3 ; Med - Decreases your people's disease percentage by half.
Arean Meteorology,    3,  0, Whe, nil, 0, 3 ; Met - Changes the types of Barbarians produced by Goody Huts.
Mini Spectrometers,   1,  1, Phi, nil, 1, 3 ; Min
Genetic Modification, 2,  0, Plu, Ban, 1, 1 ; Mob - Sells all barracks and increases barracks maintenance cost by 1.
Oligarchy,            5,  1, E1,  nil, 1, 2 ; Mon - Allows the government type
Regolith Outgassing,  1,  1, Ato, X3,  2, 1 ; MT - allows Cathedrals to make three people content.
Sabatier Reaction,    2,  0, nil, nil, 0, 4 ; Mys - Mysticism allows temples to make one additional person content.
Scavenger's Crossbow, 2, -1, nil, nil, 0, 0 ; Nav - reduces the chances of triremes floundering.
NTR Engine,           3, -2, Cmb, Fli, 3, 4 ; NF - Uranium to appears as a trade item.
NEP Engine,           2, -2, NF,  Wri, 3, 4 ; NP   nil -> Wri  - increases the movement allowance of ships by 1.
Telescience,          3,  1, Sth, nil, 1, 3 ; Phi - The civilization that first discovers gains a free advance.
Photovoltaic Power,   2,  1, Ldr, U2,  2, 4 ; Phy = Ref => Ldr
Self-Repairing Units, 2, -1, SE,  Phy, 2, 0 ; Pla - Ref => Phy - Increases population based pollution.
Cyanobacteria,        1,  1, nil, nil, 1, 1 ; Plu
Arean Paleontology,   3,  2, Uni, nil, 2, 3 ; PT
Patent Law,           3,  1, Cmp, nil, 2, 2 ; Pot - Changes the types of Barbarians produced
Advanced ISPP,        4,  1, FP,  Hor, 0, 1 ; Rad - Mys -> FP - allows settlers and engineers to construct air bases.
Otto Cycle Engine,    4, -1, Stl, Too, 1, 0 ; RR - allows settlers and engineers to build railroads.
Silane AB Engine,     3, -1, U1,  Ref, 3, 0 ; Rec
Silicon Purification, 1,  0, Cer, nil, 1, 4 ; Ref
Dome-Farm Construction,2, 1, Bro, Las, 2, 4 ; Rfg - allows settlers and engineers to double-irrigate lands
Social Democracy,     5,  1, Eng, nil, 2, 2 ; Rep - Allows the government type
Robotic Agriculture,  2,  1, Rfg, Pla, 2, 4 ; Rob
Solar Dynamic Power,  2,  0, Ast, nil, 1, 4 ; Roc
Stacer Antenna,       2, -1, nil, nil, 0, 4 ; San - Decreases population based pollution.
Symbiotic Farming,    2,  1, Mas, Che, 1, 4 ; Sea - Seafaring reduces the chances of triremes floundering.
Telemedicine,         1,  1, Phi, Med, 1, 3 ; SFl
Telepresence,         2,  0, SE,  nil, 0, 3 ; Sth
Telerobotics,         3,  0, nil, nil, 0, 4 ; SE
HO Fuel Cells,        2, -1, Esp, Rad, 1, 0 ; Stl - FP -> Rad
Terraforming Ethics,  1,  2, Chi, Dem, 2, 3 ; Sup
Thermo Suit,          1,  0, The, U2,  1, 4 ; Tac   nil -> U2  - Changes the types of sea-based random Barbarians units produced.
Thermal Mining,       2, -1, Bri, nil, 1, 4 ; The - improves the effectiveness of Cathedrals by one.
Thermofusion Mining,  2, -1, Inv, The, 3, 4 ; ToG   nil -> The
Von Neumann Units,    3, -2, Pla, Mob, 2, 0 ; Tra - Enables the display of demanded trade goods of foreign cities.
Water from Soil,      1,  0, War, The, 1, 4 ; Uni - Doubles literacy demographics.
Water Condensers,     1,  0, nil, nil, 0, 4 ; War
Wind Power,           2,  1, nil, nil, 0, 4 ; Whe
Monoskin Armour,      1,  0, Cst, Tac, 1, 0 ; Wri - Doubles the literacy demographics.
Future Technology,    1,  0, X6,  X5,  3, 3 ; ...
Air Breathing Engine, 4, -2, CoL, nil, 2, 0 ; U1
Ethylene Plastics,    3, -1, Hor, nil, 2, 4 ; U2
Quantum Transport,    1,  0, X1,  X4,  1, 0 ; U3
Return to Earth,      9,  0, X2,  X4,  3, 4 ; X1 - Tech 93
Cybernetics,          4, -1, Gun, X7,  3, 4 ; X2 - Tech 94 => Cyborg
Deep Tunnelling,      1,  0, Ato, The, 0, 0 ; X3
Interplanetary Travel,6, -2, NP,  Lit, 3, 0 ; X4
Hyperentropics,       7,  0, X4,  U3,  3, 3 ; X5 - Tech 97
Reality Engineering,  7,  0, X5,  U3,  3, 4 ; X6 - Tech 98
Electro-Grav Comms,   1,  0, Wri, Gun, 1, 0 ; X7 - *** ???

;
; Above 11 tech slots (Gun to X8) allow you to define your own
; civilization advances if desired.  Supply the name, the AI
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc.
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                    1,  0,   nil,      ; Nothing   MARS
Hydrogen Storage,          10,  0,   FP,       ; Palace
Military College,           4,  1,   Fun,      ; Barracks
Mushroom Farm,              6,  1,   Che,      ; Granary
CO2 Laundry,                4,  1,   nil,      ; Temple
Property Registry,         10,  1,   E1,       ; MarketPlace
Sabatier Reactor,           6,  0,   Mys,      ; Library
Clinic,                    16,  1,   Ban,      ; Courthouse
City Force-Field,           8,  1,   Cst,      ; City Walls
Vaulted Atrium,            10,  2,   CA,       ; Aqueduct
Climate Station,           14,  3,   Eco,      ; Bank
Library,                   12,  3,   Phi,      ; Cathedral
University,                16,  3,   Pot,      ; University
Central Elevator,          16,  4,   Mag,      ; Mass Transit
Showers,                   10,  4,   AFl,      ; Colosseum
Electrolysis Plant,         8,  0,   Cor,      ; Factory
Windmill,                  10,  6,   Whe,      ; Manufacturing Plant
Satellite Defense Network, 32,  4,   Fli,      ; SDI Defense
Labor Union,               12,  2,   Lab,      ; Recycling Center
Low Temp Fusion Reactor,   28,  4,   Inv,      ; Power Plant
Zubrin Device,             14,  4,   Rad,      ; Hydro Plant
Accelerator,               32,  2,   Cmb,      ; Nuclear Plant
Tree Farm,                 32,  4,   Exp,      ; Stock Exchange
Central Heating System,    24,  2,   E2,       ; Sewer System
Dome-Farm Control Centre,  20,  3,   Rfg,      ; Supermarket
Radiation Baths,           12,  5,   Feu,      ; Superhighways
Research Lab,              16,  3,   PT,       ; Research Lab
Radar Station,              6,  2,   SE,       ; SAM Missile Battery
Coastal Defense System,     8,  1,   CA,       ;   no -> CA
Advanced Windmill,         18,  4,   Alp,      ; Solar Plant
Harbor,                     6,  1,   Aut,      ;   no -> Aut
Offshore Platform,         16,  3,   Aut,      ;   no -> Aut
Launch-pad,                28,  3,   NF,       ; Airport
Radio-Telephone System,     6,  2,   Roc,      ; Police Station
SeaPort Facility,           8,  3,   Aut,      ;   no -> Aut
Instaporter,               10,  3,   U3,       ; Transporter
None6,                      8,  0,   no,       ; SS Structural
None7,                     16,  0,   no,       ; SS Component
None8,                     32,  0,   no,       ; SS Module
Plastics Industry,         18,  0,   U2,       ; (Capitalization)
Environmental Info Net,    30,  0,   Iro,   ; 00 - Pyramids
Poor Roberts Almanac,     20,  0,   Met,   ; 01 - Hanging Gardens
Microrover Fleet,          20,  0,   SE,    ; 02 - Colossus
None9,                     20,  0,   no,    ; 03 - Lighthouse
Mars Aerial Photorecon,    40,  0,   Bro,   ; 04 - Great Library
689 Day Calendar,          20,  0,   Gue,   ; 05 - Oracle
Early Warning System,      20,  0,   Bri,   ; 06 - Great Wall
Parker Academy,            20,  0,   Esp,   ; 07 - Sun Tzu's War Academy
Pyrolysis Plant,           30,  0,   U2,    ; 08 - King Richard's Crusade
Reactivated Orbiter,       20,  0,   Sth,   ; 09 - Marco Polo's Embassy
Bradburys Arbor,          60,  0,   Rob,   ; 10 - Michelangelo's Chapel
Brunos College,           30,  0,   Sea,   ; 11 - Copernicus' Observatory
None10,                    40,  0,   no,    ; 12 - Magellan's Expedition
Hospital,                  40,  0,   Ban,   ; 13 - Shakespeare's Theatre
Goddards Workshop,        40,  0,   Tra,   ; 14 - Leonardo's Workshop
Castle Aristarchus,        20,  0,   CA,    ; 15 - J. S. Bach's Cathedral
Galileo Observatory,       40,  0,   Ldr,   ; 16 - Isaac Newton's College
Orbital Mirror,            60,  0,   U1,    ; 17 - Adam Smith's Trading Co.
Burroughs Machine,         30,  0,   Cur,   ; 18 - Darwin's Voyage
Statue of Equality,        40,  0,   Csc,   ; 19 - Statue of Liberty
Proof of Ancient Life,     40,  0,   PT,    ; 20 - Eiffel Tower
Fuller Ring Bridge,        60,  0,   Lit,   ; 21 - Women's Suffrage
Captured Asteroid,         60,  0,   ToG,   ; 22 - Hoover Dam
Martian Way,               40,  0,   nil,   ; 23 - Manhattan Project
CommSat Network,           60,  0,   Rec,   ; 24 - United Nations
None12,                    60,  0,   no,    ; 25 - Apollo Program
Patents Registry,          40,  0,   Pot,   ; 26 - SETI Program
Artesian Hot Baths,        30,  0,   Gen,   ; 27 - Cure for Cancer



;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Info Net
Chi,        ; Poor Robert's
Too,        ; Microrovers
Mag,        ; None
Fli,        ; MAP
Mat,        ; Calendar   U2 -> Mat
Cst,        ; EWS - Early Warning System - Cmp -> Cst
CoL,        ; Parker Academy
E2,         ; Pyrolysis
Cmn,        ; Orbiter
nil,        ; Arbor
Rfg,        ; Bruno's College
nil,        ; None
nil,        ; Hospital
Cmb,        ; Goddard's Workshop
Ind,        ; Aristarchus
nil,        ; Observatory
nil,        ; Orbital Mirror
nil,        ; Burroughs Machine
nil,        ; Statue of Equality
ToG,        ; Proof o Life
nil,        ; Ring Bridge
nil,        ; Asteroid
nil,        ; None         - Martian Way
nil,        ; Commsats
nil,        ; None         - Apollo
nil,        ; Patents
Rob,        ; Hot Baths


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (Force-fields)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Colonist,            Rob, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000 ; 00 Colonist
Robot Engineer,      nil, 0,  2.,0,  0a,2d,  4h,2f,  4,0,  5, Rob, 000000000000010 ; 01 Environeer
Flight Engineer,     Nav, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, nil, 000000000000000 ; 02
Crossbow Irregulars, Esp, 0,  1.,0,  2a,1d,  1h,1f,  1,0,  1, Nav, 000000000000000 ; 03
Sappers,             Inv, 0,  1.,0,  4a,2d,  1h,4f,  3,0,  0, Cmp, 000000000000000 ; 04
Pistoleers,          Ldr, 0,  1.,0,  2a,2d,  1h,2f,  2,0,  1, Esp, 000000000000000 ; 05
Gene-Mod Troops,     nil, 0,  1.,0,  5a,5d,  4h,4f,  4,0,  1, Mob, 000010000000100 ; 06
Neumann Rangers,     Gun, 0,  1.,0,  3a,3d,  4h,4f,  4,0,  0, Tra, 000001000000011 ; 07
Adapted Clones,      nil, 0,  1.,0,  2a,3d,  2h,1f,  2,0,  1, Che, 000000000000100 ; 08
Riflemen,            Ldr, 0,  1.,0,  3a,2d,  2h,3f,  3,0,  1, Gue, 000000000000000 ; 09
Sharpshooters,       nil, 0,  1.,0,  6a,3d,  2h,3f,  4,0,  1, Ldr, 000000000000001 ; 10
Armoured Marines,    nil, 0,  2.,0,  9a,8d,  4h,3f,  6,0,  0, Wri, 010010000000100 ; 11
Auto-Walk-Tank,      nil, 0,  2.,0, 11a,6d,  4h,3f,  8,0,  0, Gun, 010001000000011 ; 12 (HohMann)
Hopper Rocket,       Rec, 1,  8.,3,  3a,1d,  3h,2f,  4,0,  0, Rad, 000000000010001 ; 13
Iron Maiden,         Gun, 0,  1.,0,  7a,5d,  3h,3f,  7,0,  0, Pla, 000011000000000 ; 14
Ground Car,          Las, 0,  3.,0,  1a,2d,  2h,2f,  3,0,  0, Roc, 000000000000000 ; 15
Pressurized Car,     Rec, 0,  3.,0,  4a,6d,  4h,2f,  6,0,  0, Las, 000000000000000 ; 16
Dune Car,             U1, 0,  4.,0,  3a,4d,  3h,3f,  4,0,  0, Too, 000000000000000 ; 17
Droppers,            Inv, 0,  1.,0,  5a,4d,  4h,2f,  6,0,  0, Pla, 000000100000110 ; 18
Field Scientist,     Ato, 0,  1.,0,  0a,1d,  2h,1f,  2,0,  0, Tac, 000001000000000 ; 19
Geologist,           Pla, 0,  1.,0,  0a,1d,  2h,1f,  3,0,  6, Ato, 000001000000010 ; 20
Walking-Tank,        Gun, 0, 2.,0,  10a,4d,  2h,2f,  7,0,  0, Rec, 000001000000000 ; 21
Hot Tank,            Cst, 0,  3.,0,  8a,6d,  4h,2f, 10,0,  0, Cmb, 000000000000000 ; 22
Sojourner Rover,     Phi, 0,  2.,0,  0a,2d,  2h,1f,  2,0,  0,  SE, 000000000000010 ; 23
Marsokhod Rover,     Cur, 0,  2.,0,  1a,3d,  2h,2f,  2,0,  0, Phi, 000000000000010 ; 24
RTG Rover,           Cmb, 0,  3.,0,  3a,3d,  3h,2f,  3,0,  0, Cur, 000000000000010 ; 25
Terraformer Crew,    Rob, 0,  1.,0,  0a,2d,  4h,2f,  5,0,  5, Exp, 000000000000000 ; 26
Fighter,              U1, 1, 10.,1,  3a,2d,  2h,2f,  4,0,  3, Met, 000000000010001 ; 27
Adv. Fighter,         NF, 1, 14.,1,  5a,3d,  3h,3f,  6,0,  3,  U1, 000000000010001 ; 28
Nylon Balloon,       nil, 1,  4.,0,  0a,2d,  2h,1f,  3,0,  0, Bro, 000000000000001 ; 29
Rocketplane,          X4, 1, 16.,1,  9a,6d,  4h,5f, 12,0,  3,  NF, 000000000010001 ; 30
Scramjet,            nil, 1, 20.,2,  9a,4d,  3h,4f, 10,0,  0, Fli, 000000000010001 ; 31
Salvage Raft,        MP,  2,  3.,0,  1a,1d,  1h,1f,  3,2,  4,  U2, 000000000100000 ; 32
Clipper,             X4,  2,  4.,0,  2a,2d,  2h,2f,  4,4,  4, Bro, 000000000000000 ; 33
Sailboat,            X4,  2,  5.,0,  2a,2d,  2h,2f,  4,3,  4,  MP, 000000000000000 ; 34
Shuttle,             nil, 2,  8.,0,  3a,3d,  3h,2f,  7,5,  4,  X4, 110000000000001 ; 35 - New -Exp - Quantum Gravitics
Skimmer,             nil, 1, 22.,1,  9a,6d,  4h,5f, 10,0,  3,  X4, 000000000010001 ; 36 - New
Bulldog,             nil, 2,  5.,0,  9a,5d,  4h,3f,  8,2,  2, Cst, 110000000000001 ; 37 - New
AENEAC,              nil, 3,  7.,0,  7a,8d,  5h,5f, 10,3,  2, Cst, 110000000000000 ; 38 - Domain 3 Unit
Excelsior,           nil, 3,  4.,0, 12a,10d, 7h,4f, 12,6,  2,  U3, 110010000010001 ; 39 - New
Protector,           nil, 2,  3.,0,  5a,4d,  3h,2f,  6,2,  2, Fli, 010000000001001 ; 40
Submarine,           Cst, 2,  4.,0,  9a,4d,  3h,2f,  8,0,  2,  RR, 100000000001001 ; 41
Carrier,             nil, 2,  5.,0,  6a,9d,  4h,2f, 14,0,  2, Fli, 000000010000001 ; 42
Dropship,            nil, 2,  8.,0,  0a,3d,  3h,1f,  8,8,  4,  X5, 000000000000001 ; 43
Sting,               nil, 1, 20.,1, 18a,0d,  1h,5f, 10,0,  0,  no, 001000000000000 ; 44
Ascent Vehicle,      nil, 0,  1.,0, 99a,1d,  2h,2f, 16,0,  0,  NP, 101000101000011 ; 45
Envoy,               nil, 0,  3.,0,  0a,2d,  2h,2f,  4,0,  6, Las, 000000000000010 ; 46
Mechanic,            nil, 0,  1.,0,  0a,2d,  1h,2f,  4,0,  6, Pla, 000011000000011 ; 47
Freight,              X4, 0,  3.,0,  0a,2d,  2h,1f,  5,0,  7,  RR, 000000000000010 ; 48
Hi-Die Tanker,       nil, 0,  4.,0,  0a,3d,  2h,1f,  5,0,  7, X4,  000000000000010 ; 49
Recon Team,          nil, 0,  4.,0,  3a,3d,  2h,1f,  5,0,  0,  RR, 000000000000011 ; 50
Auto Recon Unit,     nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  0, Tra, 000001000000000 ; 51
AB Freight,          nil, 0,  2.,0,  0a,1d,  2h,1f,  4,0,  7, Fli, 000000000000000 ; 52
Aeriel Troopers,     nil, 3,  3.,0,  9a,6d,  2h,2f,  7,0,  0, Cst, 100000000000011 ; 53 - Domain 3 Unit
Orbital Bomb,        nil, 0,  1.,0, 99a,0d,  1h,2f, 15,0,  0, Lit, 101000101000011 ; 54
Screamer,            nil, 0,  6.,0,  5a,3d,  2h,3f,  8,0,  0, U1,  000000000000010 ; 55
Combustion Balloon,  Lit, 1,  4.,0,  9a,0d,  1h,3f,  6,0,  0,  U2, 001100000010001 ; 56
Mech Inf.,           nil, 0,  3.,0,  6a,6d,  3h,2f,  6,0,  1, RR,  000000000000000 ; 57
Borer,               nil, 0,  1.,0,  0a,3d,  3h,3f,  5,0,  5,  X3, 000000000000000 ; 58
Hovertank,           nil, 3,  5.,0, 11a,7d,  4h,3f,  8,0,  0, Cst, 100000000000011 ; 59 - Domain 3 Unit
LMO Troopers,        nil, 0,  2.,0,  7a,7d,  4h,4f,  8,0,  0, Inv, 010010100000100 ; 60
Half-Track,          Gun, 0,  2.,0,  6a,6d,  4h,3f,  6,0,  1, CoL, 000000000000000 ; 61
Ultralight,          nil, 1,  8.,4,  1a,2d,  1h,2f,  5,0,  3, Alp, 000000000000001 ; 62
Cyborg,              nil, 0,  2.,0, 12a,8d,  3h,3f,  8,0,  1,  X2, 110011000000101 ; 63
Helicopter,          nil, 1,  8.,0, 10a,3d,  2h,2f, 10,0,  0, Stl, 100000000000001 ; 64
Mobile SAM Battery,  nil, 0,  3.,0,  6a,9d,  4h,5f, 10,0,  3,  NF, 010000000010000 ; 65
Magog,               nil, 0,  2.,0, 18a,11d, 5h,5f, 17,0,  0,  X6, 010000001000001 ; 66
Flattop,             nil, 2,  4.,0,  1a,9d,  4h,2f, 10,4,  2,  U1, 010000010000001 ; 67
Hovercraft,          X4,  2,  8.,0,  0a,1d,  2h,2f,  7,2,  4,  RR, 000000000000000 ; 68
Destroyer,           nil, 2,  6.,0,  5a,4d,  3h,1f,  7,0,  2, Aut, 100000000000001 ; 69
Sleigh Troopers,     Pla, 0,  1.,0,  5a,5d,  3h,3f,  7,0,  0,  MP, 000001000000000 ; 70
Dune Sailors,        Rec, 0,  1.,0,  7a,2d,  2h,4f,  8,0,  0,  MP, 000001000000000 ; 71
AEGIS Cruiser,       nil, 2,  5.,0,  9a,8d,  3h,2f, 10,2,  2, Gue, 110000000000001 ; 72 (39)
Commandos,           nil, 0,  1.,0,  6a,5d,  2h,1f,  5,0,  1, Aut, 000001000000010 ; 73 (10)
Infantry,            nil, 0,  1.,0,  4a,4d,  2h,1f,  3,0,  1, nil, 000000000000000 ; 74 (11)
Marines,             Wri, 0,  1.,0,  8a,5d,  2h,1f,  6,0,  0, Aut, 000000000000100 ; 75 (12)
Armor,               Cst, 0,  3.,0, 10a,5d,  3h,2f,  8,0,  0,  RR, 000000000000000 ; 76
Howitzer,            nil, 0,  2.,0, 12a,2d,  3h,2f,  7,0,  0, Gue, 000000000000000 ; 77
Heavy Freight,       nil, 0,  4.,0,  0a,1d,  1h,1f,  4,0,  7, Rec, 000000000000010 ; 78
E-M Pulse,           nil, 1, 14.,1, 10a,0d,  1h,4f,  4,0,  0, Cst, 001000000000000 ; 79

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;

@TERRAIN
Desert,     1,2,  0,1,0,   yes, 2, 6, 3,   yes, 1, 5,  3,  Pln,   no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   no, ; Gla
Wetlands,   2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN1
Z Deep Earth,       8,2,  0,0,0,   no, 0, 0, 5,    no, 0, 4,   1,   no, yes, ; Drt
Z Deep Earth,       8,2,  0,0,0,   no, 0, 0, 1,    no, 0, 4,   1,   no, yes, ; Pln
Z Deep Earth,       8,2,  0,0,0,   no, 0, 0, 2,    no, 0, 3,   1,   no, yes, ; Grs
Z Deep Earth,       9,2,  0,0,0,   no, 0, 0, 2,    no, 0, 3,   1,   no, yes, ; For
Z Deep Earth,       9,2,  0,0,0,   no, 0, 0, 0,    no, 0, 3,   1,   no, yes, ; Hil
Z Deep Earth,      15,2,  0,0,0,   no, 0, 0, 1,    no, 0, 0,   0,   no, yes, ; Mou
Z Deep Earth,      12,2,  0,0,0,   no, 0, 0, 0,    no, 0, 6,   1,   no, yes, ; Tun
Z Deep Earth,      99,2,  0,0,0,   no, 0, 0, 0,    no, 0, 0,   0,   no, yes, ; Gla
Z Deep Earth,      16,2,  0,0,0,   no, 0, 0, 6,    no, 0, 3,   2,   no, yes, ; Swa
Z Deep Earth,       8,2,  0,0,0,   no, 0, 0, 6,    no, 0, 3,   1,   no, yes, ; Jun
Deep Ocean,         2,2,  0,0,0,   no, 0, 0, 0,    no, 0, 0,   0,   no,  no, ; Oce
ZZ,               1,2,  0,0,0,     ; Drt
ZZ,               8,2,  0,0,1,     ; Pln
ZZ,               8,2,  0,0,0,     ; Grs
ZZ,               1,2,  0,0,0,     ; For
ZZ,               9,2,  0,2,2,     ; Hil
ZZ,              15,2,  0,1,2,     ; Mou
ZZ,              12,2,  0,0,0,     ; Tun
ZZ,              99,2,  0,0,0,     ; Gla
ZZ,              99,1,  0,3,2,     ; Swa
ZZ,               8,2,  0,1,1,     ; Jun
Ceteacean Pod,    1,3,  0,0,0,     ; Oce
ZZ,               1,2,  0,0,0,     ; Drt
ZZ,               8,2,  0,0,0,     ; Pln
ZZ,               8,2,  0,0,0,     ; Grs
ZZ Methane,       1,2,  0,4,0,     ; For
ZZ,              15,2,  0,0,0,     ; Hil
ZZ,              15,2,  0,2,1,     ; Mou
ZZ,              12,2,  0,1,1,     ; Tun
ZZ Crevasse,      99,2,  0,0,0,    ; Gla
ZZ,               8,3,  0,0,1,     ; Swa
ZZ Ugnd Contamination, 99,1,  0,0,1, Jun
Sharks,           1,3,  0,0,0,     ; Oce

@TERRAIN2
Sands,            1,2,  0,0,1,   yes, 1,  7, 1,   yes, 1,  7,  1,  Jun, no,  ; Drt
Volcanic Plains,  1,2,  0,1,1,   yes, 2,  7, 1,   yes, 1, 10,  1,  Jun, no,  ; Pln
Channel Deposits, 1,2,  1,1,1,   yes, 2,  5, 1,   yes, 1,  7,  1,  Jun, no,  ; Grs
Canyon,           2,3,  0,0,2,   yes, 1,  6, 3,   yes, 2, 10,  1,  no,  no,  ; For
Foothills,        3,3,  0,2,1,   yes, 1,  8, 1,   yes, 1,  7,  1,  Jun, no,  ; Hil
Precipitous Crags,6,4,  0,2,1,   no,  0,  0, 0,   yes, 2, 10,  1,  no,  yes, ; Mou
M. Permafrost,    1,2,  0,1,1,   yes, 2, 10, 1,   Pln, 0, 15,  0,  Jun, no,  ; Tun
Icecap,           1,2,  0,1,0,   no,  0,  0, 0,   Oce, 0, 20,  1,  no,  no,  ; Gla
Cratered,         2,3,  0,1,1,   Grs, 1,  6, 1,   yes, 1,  5,  1,  Jun, no,  ; Swa
Terraformed,      1,2,  5,1,4,   no,  0,  3, 5,   Pln, 0,  5,  0,  Swa, no,  ; Jun
Martian Sea,      1,2,  0,0,2,   no,  0,  0, 0,   no,  0,  0,  0,  no,  no,  ; Oce
Evaporites,       1,2,  0,2,3      ; Drt
Copper Sulphide,  1,2,  0,2,2      ; Pln
Ores,             1,2,  0,1,1      ; Grs
Mists,            3,4,  0,2,3      ; For
Manganese Nodules,3,3,  0,4,2      ; Hil
Nitrogen,         6,4,  0,3,2      ; Mou
Water Ice,        1,2,  0,2,2      ; Tun
Chondrites,       1,2,  0,2,3      ; Gla
Deep Impact,      3,3,  0,2,1      ; Swa
Bushes,           1,2,  5,2,5      ; Jun
Thermals,         1,2,  0,1,2      ; Oce
Peroxides,        1,2,  0,2,3      ; Drt
Hydrogen,         1,2,  0,2,1      ; Pln
Ores,             1,2,  1,1,1      ; Grs
Strata,           3,3,  0,0,5      ; For
Carbon,           3,3,  0,3,2      ; Hil
Geothermal,       6,4,  0,3,1      ; Mou
Oxygen,           1,2,  1,1,2      ; Tun
Ice Mine,         1,2,  0,2,3      ; Gla
Buried Brine,     1,2,  0,2,3      ; Swa
Spring,           1,2,  6,1,5      ; Jun
Mineral Salts,    1,2,  0,2,3      ; Oce

@TERRAIN3
Conglom. Impacta,   8,2,  0,0,0,   no, 0, 0, 5,   For, 0, 4,   1,   no, yes, ; Drt
Igneous rock,       8,2,  0,0,0,   no, 0, 0, 1,   For, 0, 5,   1,   no, yes, ; Pln
Sandstone,          8,2,  0,0,0,   no, 0, 0, 5,   For, 0, 4,   1,   no, yes, ; Grs
Tunnel,             1,2,  0,2,1,  yes, 2, 8, 2,   Hil, 0, 2,   2,   no,  no, ; For
Conglomerate,       9,2,  0,0,0,   no, 0, 0, 0,   For, 0, 3,   1,   no, yes, ; Hil
Granite,           15,2,  0,0,0,   no, 0, 0, 1,    no, 0, 0,   0,   no, yes, ; Mou
Frozen Soil,       12,2,  0,1,1,   no, 0, 0, 0,   For, 0, 6,   1,   no, yes, ; Tun
Solid Ice,         99,2,  0,2,1,   no, 0, 0, 0,    no, 0, 0,   0,   no, yes, ; Gla
Sedimentary,       16,2,  0,0,0,   no, 0, 0, 6,   For, 0, 3,   2,   no, yes, ; Swa
Soil,               8,2,  0,0,0,   no, 0, 0, 6,   For, 0, 2,   2,   no, yes, ; Jun
Mars Undersea,      2,2,  0,0,0,   no, 0, 0, 0,    no, 0, 0,   0,   no,  no, ; Oce
Organic Chemicals,  8,2,  0,0,0,   ; Drt - Conglom. Impacta,
Malachite,          8,2,  0,2,2,   ; Pln - Igneous rock,
Ores,               8,2,  0,1,0,   ; Grs - Sandstone,
Water Ice,          1,2,  0,2,3,   ; For - Tunnel,
Graphite,           9,2,  0,3,2,   ; Hil - Conglomerate,
Platinum,          15,2,  0,1,2,   ; Mou - Granite
Water Ice,         12,2,  0,2,2,   ; Tun - Frozen Soil,
Pit,               99,2,  0,1,0,   ; Gla - Solid Ice,
Fossils,           99,1,  0,0,5,   ; Swa - Sedimentary
Nitrates,           8,2,  0,1,2,   ; Jun - Soil,
Smokers,            3,3,  0,3,1,   ; Oce - M. Deep Sea,
Meteoric Iron,      9,2,  0,4,2,   ; Drt - Conglom. Impacta,
Sulphur,            8,2,  0,2,2,   ; Pln - Igneous rock,
Ores,               8,2,  0,1,0,   ; Grs - Sandstone,
Mushrooms,          1,2,  2,2,2,   ; For - Tunnel,
Carbon,            15,2,  0,3,1,   ; Hil - Conglomerate,
Iron Vein,         15,2,  0,2,1,   ; Mou - Granite
Bauxite,           12,2,  0,4,4,   ; Tun - Frozen Soil,
Crevasse,          99,2,  0,1,0,   ; Gla - Solid Ice,
Fossils,           99,3,  0,0,4,   ; Swa - Sedimentary
Salts,              1,1,  0,1,1,   ; Jun - Soil,
U-235,              9,3,  0,2,1,   ; Oce - M. Deep Sea,


@SECONDARY_MAPS
6, 25,30, 0,0,  0,0,0,0,    12,1,50, 8,1,50,   3,1,50,
6, 25,30, 0,0,  0,0,0,0,    12,1,50, 8,1,50,   3,1,50,
6, 15,22, 18,2, 0,0,0,8,    3,1,50,  6,1,50,   8,1,50,

@GOVERNMENTS
Anarchy,          Mr.,           Ms.
Mission Command,  Captain,       Captain
Oligarchy,        King,          Queen
Technocracy,      Project Lead,  Project Lead
Militarism,       Generalissimo, Generalissima
Social Democracy, President,     President
Pantisocracy,     Citizen,       Citizen

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Human Salvaged
;           1 = Human Agressive
;           2 = Local Materiels
;           3 = Rocket Remnants/Bubble
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Robert Clarke,  Ursula Bradbury,    0, 1, 1,  Americans,    American,    0,  1,  0
Jacko,          A. Susan Thomas,    1, 2, 2,  Australians,  Australian,  1,  0, -1
Alan Ochoa,     Gabriela Neri,      0, 3, 3,  Brazilians,   Brazilian,   1,  0,  1
Cebrenio,       Cydonia,            0, 4, 2,  Martians,     Martian,     1, -1, -1
Alex Yvchenko,  Natalia Yvgenie,    0, 5, 0,  Ukrainians,   Ukrainian,   0,  0,  0
Helmut,       Maria Theresa,        0, 6, 3,  Euro-Consortium, Euro-Consortium, -1,  1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Jean DuBosque,  Patricia Baudry,    1, 7, 1,  French,       French,      0, -1,  1
Adrian Turner,  Lisa Humphries,     1, 1, 3,  English,      English,    -1, -1,  1
Umberto Cheli,  Lucia Urbani,       0, 2, 0,  Italians,     Italian,     0,  0,  0
Yuri Gagarin,   V. Tereshkova,      1, 3, 1,  Russians,     Russian,     0,  0, -1
Satish Nehru,   Roopa Rayadurg,     1, 4, 2,  Indians,      Indian,     -1,  0,  0
Amne Machin,    Minya Konka,        0, 5, 3,  Chinese,      Chinese,    -1,  0,  0
Grayson Osborn, Christine Hadfield, 0, 6, 0,  Canadians,    Canadian,    0,  0,  1
Ernst Furrer,   Birgit Goddard,     0, 7, 1,  Germans,      German,      1,  0, -1
Daevaliss,      Kang,               1, 1, 0,  Sectoids,     Sectoid,     1,  1,  1
Remek,          Kemer,              1, 2, 2,  Chryssalids,  Chryssalid,  1,  1,  0
Ares,           Minerva,            1, 3, 0,  Ares,         Arean,       1,  1, -1
Hiyhn,          Eiyh,               0, 4, 2,  Ethereals,    Ethereal,   -1, -1, -1
Khomani,        Mata Hari,          1, 5, 3,  Arabs,        Arab,       -1,  1, -1,    4, Imam, Imam
Che Guevara IV, Dido,               0, 6, 2,  3rd World Alliance, 3rd World Alliance,  1,  1, -1,
Shaka,        Shakala,              0, 7, 3,  United-Africans, U.N.I.T.A.,  1,  1,  0,




;
;   Trading Commodities
;
@CARAVAN
Water,
Oxygen,
Nitrogen,
Hydrogen,
Methane,
Carbon,
Energy,
Spare Parts,
Ores,
Books,
Fuel,
Medicines,
Clothing,
Handicrafts,
Ceramics,
Homebrew,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Force-field,  F
Build Road,         R
Build Cultivation,  I
Build Mine,         m
Terraform,          O
Clean Pollution,    p
Build Fuel Depot,   E
Build Tunnel Entrance / Teleporter,  j
Go to,              G


@DIFFICULTY
Lieutenant (easiest)
Captain
Major
Colonel
General
Field-Marshall (toughest)

@ATTITUDES
Worshipful
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged


@CIVILIZE2
0       ; AFl
0       ; Alp
0       ; Amp
0       ; Ast
0       ; Ato
4       ; Aut
0       ; Ban
0       ; Bri
0       ; Bro
0       ; Cer
0       ; Che
0       ; Chi
0       ; CoL
0       ; CA
0       ; Cmb
0       ; Cmn
0       ; Cmp
0       ; Csc
0       ; Cst
0       ; Cor
0       ; Cur
0       ; Dem
0       ; Eco
0       ; E1
0       ; E2
0       ; Eng
0       ; Env
0       ; Esp
0       ; Exp
0       ; Feu
0       ; Fli
0       ; Fun
0       ; FP
0       ; Gen
0       ; Gue
0       ; Gun
0       ; Hor
0       ; Ind
0       ; Inv
0       ; Iro
0       ; Lab
0       ; Las
0       ; Ldr
0       ; Lit
0       ; Too
0       ; Mag
0       ; Map
0       ; Mas
0       ; MP
0       ; Mat
0       ; Med
0       ; Met
0       ; Min
0       ; Mob
0       ; Mon
0       ; MT
0       ; Mys
0       ; Nav
0       ; NF
0       ; NP
0       ; Phi
0       ; Phy
0       ; Pla
0       ; Plu
0       ; PT
0       ; Pot
0       ; Rad
0       ; RR
0       ; Rec
0       ; Ref
0       ; Rfg
0       ; Rep
0       ; Rob
0       ; Roc
0       ; San
0       ; Sea
0       ; SFl
0       ; Sth
0       ; SE
0       ; Stl
0       ; Sup
0       ; Tac
0       ; The
0       ; ToG
0       ; Tra
0       ; Uni
0       ; War
0       ; Whe
0       ; Wri
0       ; ...
0       ; U1
0       ; U2
0       ; U3
3       ; X1
0       ; X2
0       ; X3
0       ; X4
0       ; X5
0       ; X6
0       ; X7

; Above-- Tech Group (0-7) for each advance
; 0=basic, 1=Mars only, 2=Earth only, 3=Mars for trade, 4=Earth for trade,
; 5=event enabled A, 6=event enabled B, 7=event given
;
; Below--Codes determine each tribe's relation to the 8 possible Groups
; 0= can research, can own, 1=can't research, can own, 2=can't research, can't own
; Count groups from left to right 0 1 2 3 4 5 6 7
;
;
;GROUPS
;1234567

@LEADERS2
00201111        ;Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
00201111        ;Babylonians, Babylonian, -1, -1,  1,
00201111        ;Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
00201111        ;Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
00201111        ;Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
02010111        ;Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
02010111        ;Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
00201111        ;Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
00201111        ;Zulus,       Zulu,        1,  0,  0,
00201111        ;French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
00201111        ;Aztecs,      Aztec,       0, -1,  1,
00201111        ;Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
02010111        ;English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
02010111        ;Mongols,     Mongol,      1,  1, -1,
00201111        ;Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
00201111        ;Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
00201111        ;Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
00201111        ;Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
00201111        ;Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
02010111        ;Carthaginians, Carthaginian, 0,  0, -1,
02010111        ;Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

00000000        ; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000        ; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:        0 - can't; 1 - can
; B) 'not allowed on map' mask:     1 - not allowed on map
; C) minimum bribe amount:          n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:   1: can; 0: can't for each site type
; E) 'use transport site' mask:     1: can; 0: can't for each site type
; F) native transport ability:      1: can; 0: can't for each map relationship type
; G) General flags
;   00000001    invisible until attack:                 1 - invisible
;   00000010    non-disbandable (human players only):   1 - cannot disband
;   00000100    0-range-air-unit damage override:       1 - override damage
;   00001000    barbarian units can't be bought off:    1 - can't buy off
;   00010000    impassable terrain override:            1 - override impassable terrain
;   00100000    engineer capabilities flag:             1 - has abilities
;   01000000    barbarian unit will not expire:         1 - no expire

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
11111111, 00000010, 0, 0000000000000000,0000000000011010,0000000000000000, 00000000  ; 00 Colonist,
11111111, 00000010,-1, 0000000000000000,0000000000011010,0000000000000000, 00100000  ; 01 Robot Engineer,
11111111, 00000011, 0, 0000000000000000,0000000000001000,0000000000000000, 10000000  ; 02 Flight Engineer,
11111111, 00000011, 0, 0000000000000000,0000000000001000,0000000000000000, 10000000  ; 03 Crossbow Irregulars
11111111, 00000011, 0, 0000000000000000,0000000000011010,0000000000000000, 10000000  ; 04 Sappers,
11111111, 00000011, 0, 0000000000000000,0000000000011010,0000000000000000, 10000000  ; 05 Pistoleers,
11111111, 00000011, 0, 0000000000000000,0000000000001000,0000000000000000, 00000000  ; 06 Gene-Mod Troops
11111111, 00000011, 0, 0000000000000000,0000000000001000,0000000000000000, 10000000  ; 07 Neumann Rangers,
11111111, 00000010,-1, 0000000000000000,0000000000011010,0000000000000000, 00000000  ; 08 Adapted Clones
11111111, 00000011, 0, 0000000000000000,0000000000011010,0000000000000000, 10000000  ; 09 Riflemen
11111111, 00000011, 0, 0000000000000000,0000000000011010,0000000000000000, 10000000  ; 10 Sharpshooters
11111111, 00000010, 0, 0000000000000000,0000000000011010,0000000000000000, 00000000  ; 11 Armoured Marines,
11111111, 00001010,-1, 0000000000000000,0000000000010010,0000000000000000, 00000000  ; 12 Auto Walking-Tank
11111111, 00001011, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ; 13 Hopper Rocket,
11111111, 00001011,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ; 14 Iron Maiden,
11111111, 00000011, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 15 Ground Car,
11111111, 00000011, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 16 Pressurized Car,
11111111, 00000011, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 17 Dune Car,
11111111, 00000010,250,0000000000000000,0000000000011010,0000000000000000, 10000000  ; 18 Droppers,
11111111, 00000011, 0, 0000000000000000,0000000000011010,0000000000000000, 10000000  ; 19 Field Scientist,
11111111, 00000011, 0, 0000000000000000,0000000000011010,0000000000000000, 10000000  ; 20 Geologist,
11111111, 00001011, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ; 21 Walking-Tank, - Too Heavy for Earth !
11111111, 00000010, 0, 0000000000000000,0000000000010010,0000000000000000, 10000000  ; 22 Hot Tank,
11111111, 00000011,150,0000000000000000,0000000000000000,0000000000000000, 10000000  ; 23 Sojourner Rover,
11111111, 00000011,200,0000000000000000,0000000000000000,0000000000000000, 10000000  ; 24 Marsokhod Rover,
11111111, 00000011,250,0000000000000000,0000000000000000,0000000000000000, 10000000  ; 25 RTG Rover,
11111111, 00000011, 0, 0000000000000000,0000000000010010,0000000000000000, 00100000  ; 26 Terraformer Crew
11111111, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 27 Fighter,
11111111, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 28 Adv. Fighter,
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 29 Nylon Balloon,
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 30 Rocketplane,
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 31 Scramjet
11111111, 00001011, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ; 32 Salvage Raft,
11111110, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ; 33 Clipper
11111111, 00001011, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 34 Sailboat
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ; 35 Shuttle,
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ; 36 Skimmer,
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000001001, 00000000  ; 37 Bulldog,
11111111, 00001010, 0, 0000000000000000,0000000000010010,0000000000000000, 00000000  ; 38 AENEAC
11111111, 00000010, 0, 0000000000000000,0000000000011010,0000000000010010, 00000000  ; 39 Excelsior,
11111111, 00001011, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ; 40 Protector,
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000001001, 00000000  ; 41 Submarine,
11111111, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ; 42 Carrier,
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000010010, 00000000  ; 43 Dropship,                                                                                          Quantum Gravitics
11111111, 00001010,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ; 44 Sting,
11111111, 00000011,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 45 Mars Ascent Vehicle
11111111, 00000010, 0, 0000000000000000,0000000000011010,0000000000000000, 00000000  ; 46 Envoy,
11111111, 00000010, 0, 0000000000000000,0000000000011010,0000000000000000, 10000000  ; 47 Mechanic,
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 48 Sideshow,
11111111, 00001010,-1, 0000000000000000,0000000000010010,0000000000000000, 00000000  ; 49 Hi-Die Tanker,
11111111, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ; 50 Recon Unit,
11111111, 00001010,250,0000000000000000,0000000000010010,0000000000000000, 00010000  ; 51 Auto Recon Unit
11111111, 00000010, 0, 0000000000000000,0000000000011010,0000000000000000, 10000000  ; 52 AB Freight
11111111, 00001010, 0, 0000000000000000,0000000000010010,0000000000000000, 10000000  ; 53 Aeriel Troopers
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 54 Orbital Bomb,
11111111, 00001011, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 55 Screamer,
11111111, 00001010,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 56 Combustion Balloon,
11111111, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ; 57 Mech Inf.
11111111, 00000010, 0, 0000000000001000,0000000000001000,0000000000000000, 10010000  ; 58 Borer,
11111111, 00001110, 0, 0000000000000000,0000000000010010,0000000000000000, 10000000  ; 59 Hovertank
11111111, 00000010,300,0000000000000000,0000000000011010,0000000000000000, 10000000  ; 60 LMO Troopers,
11111111, 00001011, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 61 Half-Track,
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 62 Ultralight,
11111111, 00000010,500,0000000000000000,0000000000011010,0000000000000000, 00000000  ; 63 Cyborg
11111111, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ; 64 Helicopter
11111110, 00001010, 0, 0000000000000000,0000000000010010,0000000000001001, 00000000  ; 65 - Mobile SAM Battery
11111110, 00001010,-1, 0000000000000000,0000000000010010,0000000000001001, 00000000  ; 66 - Magog
11111111, 00001011, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ; 67 - Flattop
11111111, 00001010, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 68 Hovercraft
11111111, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ; 69 Destroyer
11111111, 00001011, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 70 Sleigh Troopers
11111111, 00001011, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 71 Dune Sailors,
11111111, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ; 72 AEGIS Cruiser
11111111, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 73 Commandos
11111111, 00000110, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ; 74 Infantry
11111111, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ; 75 Marines
11111111, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ; 76 Armor
11111111, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ; 77 Howitzer
11111111, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ; 78 Freight
11111111, 00000010,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ; 79 E-M Pulse,


@MAP_TRANSPORT_RELATIONSHIPS
0,1   ; 1 - Style1 - Earth to Earth Deep Ocean
0,2   ; 2 - Style2 - Earth to Mars
1,3   ; 3 - Style3 - Not Used
2,3   ; 4 - Style1 - Mars to Mars Underworld
2,0   ; 5 - Style2 - Mars to Earth
0,0   ; 6 - Style3 - Not Used

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
2,0,3   ;Romans       Americans,
2,0,3   ;Babylonians  Euro-Consortium
2,0,3   ;Germans      Japanese,
2,0,3   ;Egyptians    Russians,
2,0,3   ;Americans    Australians,
0,0,75  ;Greeks       Ukrainians,
0,0,75  ;Indians      French,
2,0,3   ;Russians     English,
2,0,3   ;Zulus        Italians,
2,0,3   ;French       Brazilians,
2,0,3   ;Aztecs       Indians,
2,0,3   ;Chinese      Chinese,
0,0,75  ;English      Canadians,
0,0,75  ;Mongols      Germans,
2,0,3   ;Celts        Sectoids,
2,0,3   ;Japanese     Chryssalids,
2,0,3   ;Vikings      United-Africans,
2,0,3   ;Spanish      Ethereals,
2,0,3   ;Persians     Old Ones,
0,0,75  ;Carthaginian Ares,
0,0,75  ;Sioux        3rd World Allianc

@SOUNDS
<none>          ; Settlers            ; 00  Colonist
<none>          ; Engineers           ; 01  Robot Engineer
Smallexp.wav    ; Warriors            ; 02  Flight Engineer
Archers.wav     ; Phalanx             ; 03  Crossbow Irregulars
Medexpl.wav     ; Archers             ; 04  Sappers
Infantry.wav    ; Legion              ; 05  Pistoleers
Marines.wav     ; Pikemen             ; 06  Neumann Troops
JuryRigger.Wav  ; Musketeers          ; 07  Neumann Rangers
Fanatics.wav    ; Fanatics            ; 08  Adapted Clones
Riflemen.wav    ; Partisans           ; 09  Riflemen
Riflemen.wav    ; Alpine Troops       ; 10  Sharpshooters
Mchnguns.wav    ; Riflemen            ; 11  Armoured Marines
HohMann.wav     ; Marines             ; 12  Auto-Walk-Tank
Kineticore.Wav  ; Paratroopers        ; 13  Hopper Rocket
IronMaiden.wav  ; Mech. Inf.          ; 14  Iron Maiden
Transport.wav   ; Horsemen            ; 15  Ground Car
Transport.wav   ; Chariot             ; 16  Pressurized Car
Transport.wav   ; Elephant            ; 17  Dune Car
Bolter.wav      ; Crusaders           ; 18  Droppers
<none>          ; Knights             ; 19  Field Scientist
<none>          ; Dragoons            ; 20  Geologist
Raia.wav        ; Cavalry             ; 21  Walking-Tank
Armor.wav       ; Armor               ; 22  Hot Tank
Riflemen.wav    ; Catapult            ; 23  Sojourner Rover
Oldcannons.wav  ; Cannon              ; 24  Marsokhod Rover
Transport.wav   ; Artillery           ; 25  RTG Rover
Diesel.wav      ; Howitzer            ; 26  Terraformer Crew
Aircombt.wav    ; Fighter             ; 27  Fighter
Jetbomb.wav     ; Bomber              ; 28  Adv. Fighter
Medexpl.wav     ; Helicopter          ; 29  Nylon Balloon
Jetcombt.wav    ; Stlth Ftr.          ; 30  Rocketplane
Jetcombt.wav    ; Stlth Bmbr.         ; 31  Scramjet
Skipjack.wav    ; Trireme             ; 32  Salvage Raft
Yare.wav        ; Caravel             ; 33  Clipper
Yare.wav        ; Galleon             ; 34  Sailboat
Shuttle.Wav     ; Frigate             ; 35  Shuttle
Shuttle.Wav     ; Ironclad            ; 36  Skimmer
Bulldog.Wav     ; Destroyer           ; 37  Bulldog
AENEAC.wav      ; Cruiser             ; 38  AENEAC
Excelsior.wav   ; AEGIS Cruiser       ; 39  Excelsior
Submarine.wav   ; Battleship          ; 40  Protector
Killer-Sub.wav  ; Submarine           ; 41  Submarine
<none>          ; Carrier             ; 42  Carrier
Transport.wav   ; Transport           ; 43  Dropship
Missile.wav     ; Cruise Msl.         ; 44  Sting
<none>          ; Nuclear Msl.        ; 45  Mars Ascent Vehicle
<none>          ; Diplomat            ; 46  Envoy
Spysilencer.wav ; Spy                 ; 47  Mechanic
Transport.wav   ; Caravan             ; 48  Freight
Transport.wav   ; Freight             ; 49  Hi-Die Tanker
Transport.wav   ; Explorer            ; 50  Recon Team
Ixion.Wav       ; Extra Land          ; 51  Autonomous Recon Unit
Transport.wav   ; Extra Ship          ; 52  AB Freight
interceptor.wav ; Extra Air           ; 53  Aeriel Troopers
Biggun.wav      ; New Unit a          ; 54  Orbital Bomb
Stinger.Wav     ; New Unit b          ; 55  Screamer
Biggun.wav      ; New Unit c          ; 56  Combustion Balloon
Mchnguns.wav    ; New Unit d          ; 57  Mech Inf.
<none>          ; New Unit e          ; 58  Borer
interceptor.wav ; New Unit f          ; 59  Hovertank
Bolter.wav      ; New Unit g          ; 60  LMO Troopers
Armor.wav       ; New Unit h          ; 61  Half-Track
Zeppelin.wav    ; New Unit i          ; 62  Ultralight
Pasticcio.wav   ; New Unit j          ; 63  Cyborg
Helishot.wav    ; New Unit k          ; 64  Helicopter
M-Artill.wav    ; New Unit l          ; 65  Mobile SAM Battery
Adamastor.wav   ; New Unit m          ; 66  Magog
<none>          ; New Unit n          ; 67  Flattop
Transport.wav   ; New Unit o          ; 68  Hovercraft
NavBttle.wav    ; New Unit p          ; 69  Destroyer
Marines.wav     ; New Unit q          ; 70  Sleigh Troopers
Skipjack.Wav    ; New Unit r          ; 71  Dune Sailors
NavBttle.wav    ; New Unit s          ; 72  AEGIS Cruiser
Marines.wav     ; New Unit t          ; 73  Commandos
Infantry.wav    ; New Unit u          ; 74  Infantry
Marines.wav     ; New Unit v          ; 75  Marines
Armor.wav       ; New Unit w          ; 76  Armor
M-Artill.wav    ; New Unit x          ; 77  Howitzer
Transport.wav   ; New Unit y          ; 78  Heavy Freight
Adamastor.Wav   ; New Unit z          ; 79  E-M Pulse

@RIVERS
River,          ; map 1
Ugnd River,     ; map 2
Martian Canal,  ; map 3
Ugnd W/Course,  ; map 4

; please do not remove this line

